Primary Professions Tailoring
A most useful Mage profession! As a cloth wearer, you can craft your own garments, many of which can add nice spell bonuses. And let's face it, everyone needs bags!
Enchanting
Enchanting just naturally seems to go with a mage. After all, you are the master of the Arcane. Being able to teleport to your enchanting clients is also a plus. It also makes a good second profession in tandem with Tailoring. Enchanting allows you to add magical enchantments to boost the statistics of weapons and armor, including your own. However, you do need to disenchant existing magical items in order to get the magic components you'll require -- thus tailoring's ability to make Green items out of the ever-present cloth drops you can then disenchant make it an even better choice as a companion profession. This can be an expensive business!
Herbalism / Alchemy
Herbalism and Alchemy are fairly useful for the Mage. Herbalism allows the gathering of various herbs and the Alchemy profession allows the creation of various potions. Health potions will often save your life, Mana potions instantly restore Mana, not to mention potions of Defense, Agility, Regeneration potions, and more.
Herbalism / Inscription
Like enchanting, Inscription is a natural fit for a Mage. Scribes can create Scrolls, Vellum (for Enchanters), and - most importantly - Glyphs, which can be used to modify the effects of your abilities. Not only will you be able to craft your own glyphs, but you can make a profit selling glyphs on the Auction House. You need to mill herbs to acquire the Pigments required to craft the Inks you'll be using, so Herbalism is a must if you're going to take this profession. Although Inscription was introduced with Wrath of the Lich King, you do not need any expansions to take Inscription.
Jewelcrafting / Mining
Jewelcrafting is quite a useful profession for a mage, as many of the higher quality rings, necklaces and trinkets are suited to casters. Jewelcrafter can make jewelery (Rings, Necklaces) and later on cut gems that are not only useful but profitable. Jewelcrafting is expensive without mining, so mining skill is also a requirement for this profession. You need the Burning Crusade expansion to take Jewelcrafting.
Herbalism / Skinning / Mining
If you don't go for one of the typical pairings, you may just want to grab Herbalism, Skinning or Mining and use them to sell resources for straight profit, since they are always in demand.
Start your profession early! It's usually not too expensive and you want to ensure that the gear you create with your skills is applicable to your character's level.
Secondary Professions Cooking
Fishing
First Aid
As a Mage, you can summon all the food and drink you'll ever need. This makes Cooking and Fishing fairly redundant - nevertheless, there's no harm in picking up the basics. But both have uses even for Mage: several cooked foods provide buffs to two statistics, typically stamina and spirit, and fishing is a good way to make money.
All secondary professions cost 90 each to learn. Eating cooked food will make you "Well Fed," giving a player a fifteen minute boost to Spirit and Stamina, two of a Mage's primary stats. With the Fishing profession, you can fish for Sagefish. Unlike other cooked meals, eating a cooked Sagefish offers an increase to Mana regeneration.
First Aid is another important profession for Mages. Outside of potions, First Aid is the only other way a Mage can heal themselves during combat. Aside from bandages, First Aid allows a player to create [Anti-Venom] to remove poison effects. If you have excess bandages, you can sell them to vendors for a decent price or even to other players. You will probably make more money selling the raw materials (cloth) as the materials required for bandages are worth more to tailors for making clothes and, in particular, bags.
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