Автор Тема: [quest][976][Supplies to Auberdine]  (Прочетена 1682 пъти)

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[quest][976][Supplies to Auberdine]
« -: Март 07, 2012, 09:22:01 pm »
Supplies to Auberdine

В задачата се изисква да се ескортира Feero до границата на Ашенвил. Бъгът се изразява в това, че въпросният Feero, изобщо не тръгва.

Най - мразим някой да ми умнее!

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Re: [quest][976][Supplies to Auberdine]
« Отговор #1 -: Март 10, 2012, 06:41:46 pm »
Куеста е репортнат.

https://github.com/TrinityCore/TrinityCore/issues/3110

Потвърдил съм и нашата ревизия.
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Re: [quest][976][Supplies to Auberdine]
« Отговор #2 -: Април 04, 2012, 06:08:12 pm »
Някой може ли да намери информация за този куест? :unsure:

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Re: [quest][976][Supplies to Auberdine]
« Отговор #3 -: Април 05, 2012, 02:52:55 am »
Каква информация ти е нужна, тъй като в първият коментар има предостатъчно:

Цитат
This quest involves escorting Feero Ironhand at normal player running-speed along the road from Maestra's Post in Ashenvale (26,38) to just over the border of Darkshore (43,94). Feero is ambushed three times by groups of specially-spawning quest mobs, but will also stop along the way to attack any wildlife that wanders into his aggro range. Following each attack, Feero runs back to the spot he was standing just before the ambush and says a line. After a few seconds he starts running again - eating, drinking, looting etc for too long will render you unable to catch him up without speed increasing abilities.

Note that, depending on your level and where you are standing on the road, the ambushers may aggro Feero instead of you (or your group). If they all target him at the start he will die very quickly, so make sure to quickly get the attention of as many mobs as possible if they do aggro him to start with. The quicker you do it, the fewer mobs you have to "tank" as he can quite easily survive the assault of one or two for a short time. Similarly, if they all target you to start with, Feero will pull aggro from the one he attacks unless you also attack it or cause threat from a damage shield, heal, etc.

First Ambush - Ashenvale, 25,30
Feero Ironhand says: It looks like we're in trouble. Look lively, here they come!
4x level 21 Dark Strand Assassins spawn. Regular melee mobs, will attempt to run away at low health (but will not bring adds when they do so, as there are no further adds to bring!).
Once they are dead,
Feero Ironhand says: Assassins from that cult you found... Let's get moving before someone else finds us out here.
Second Ambush - Ashenvale, 26,23
Feero Ironhand says: Hold! I sense an evil presence... Undead!
Forsaken Scout says: A paladin! Slaying him would please the master. Attack!
3x level 23 Forsaken Scouts spawn. One of them seemed to spawn a few seconds after the other two. Again these have no special abilities, and will attempt to run away at low health.
Once killed,
Feero Ironhand says: They're coming out of the woodwork today. Let's keep moving or we may find more things that want me dead.
Final Ambush - Darkshore, 43,94
Feero Ironhand says: These three again?
Balizar the Umbrage says: Not quite so sure of yourself without the Purifier, hm?
Feero Ironhand says: I'll finish you off for good this time!
Meanwhile 3 level 24 named satyrs have spawned and block the path:
Left (West): Caedakar the Vicious: fires lightning bolts. Attempts to run away at low health (but will turn around and start firing lightning bolts again if not killed). The other two satyrs do not run away (or maybe just died too quickly!).
Centre, front: Aligar the Tormentor: warrior-type (uses battle stance!), can hamstring.
Right (East): Balizar the Umbrage: fires shadow bolts and can cast curse of agony; has an imp pet which casts firebolts.
On their death,
Feero Ironhand says: Well done! I should be fine on my own from here. Remember to talk to Delgren when you return to Maestra's Post in Ashenvale.
The quest is "complete" at this point. Feero then runs a little distance up the road and despawns, allowing you to run back to Maestra's Post and hand in the quest.

Най - мразим някой да ми умнее!